"Sandbox campaigns" and "hex crawls" being popular forms of play, I've been thinking about nasty little surprises that can be deposited in the sandbox like cat scat. Even in a "vanilla" fantasy campaign, little elements of weirdness serve to spice things up- I favor micro-biomes which are affected by extraplanar forces, or pernicious effects of bygone magical effects of great power. Dropped into a hex, these areas can perplex players and make them search for a greater underlying pattern that might not be significant.
Because of the flexible nature of "sandbox play", these items will just consist of an underlying theme and some vague characteristics, and a suggested random encounters table. At the heart of each item, I'll include a "One Hex Horror", a smaller set encounter area from which the nature of the larger "biome" can be extrapolated.
*Alternate LOLCats Title- I'M IN UR SANBOX, POOPIN' MY BRANES OUT!!!
4 days ago